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Playing 4 Keeps™ A Gaming News Letter For Winners June 2004 Volume 6 Issue 6 Copyright ©2004 Michael Vernon
"Luck Has Nothing To Do With It When You Are Playing 4 Keeps™! ******************************************** In This Issue: One, Two, Six of Blackjack Dice Busters 2004 Seminar Schedule October Crapsfest Testimonials ************************************************* One, Two, Six of Blackjack: When it comes to Blackjack, you have the choice of three types of games. There is the single deck, the double deck and the six-deck shoe. Each game has its own particular rules and variations. One thing to know about blackjack is, that the casino dictates the rules and the rules change. The origins of Blackjack: The game "vingt et un" originated in France in the 18th century. During the depression era, the American name Blackjack came into being when a $5 bonus was paid for a hand with an ace and a Jack of Spades or Jack of Clubs. The purpose of the Blackjack bonus was to entice more players. In the thirties, five bucks was a week’s wages. Single Deck Blackjack: The game is likely associated with the "good ol’ days" when the game was easy to beat. I doubt that there are many players around today that could contest with my statement that the game was ever easy. The winds of change for Blackjack began in the 50’s. Mathematicians worked out ways of beating the game with statistical strategies and then card counting followed. I believe that the single deck is infamous for this reason. It was the game attacked by the math wizards. It was the game casinos had to change because they were getting beat. The reputation of the single deck precedes it. Today’s players could care less about the severe restriction placed on the single deck game. It’s as though the mystique of playing the legendary single deck is enough, no matter what the conditions. Las Vegas casinos, as well as others have brought back the single deck game. With a reputation of being "the game to beat", players are flocking to play an otherwise unfair game. The reason I say unfair because of the rule restrictions placed on the game. Some consideration when playing the single deck game:
Another challenge with the single deck is never getting a nice quiet game to yourself. You and a friend open a game. Soon, others players join the game and the table has five or six players before you have ordered an orange juice. The cards come out, predictably random, and you are just as likely to grind out a loss as a small profit. Casinos purposely have only enough tables open to keep them filled with players. For card a counter, the single deck rarely breaks away with a high plus count. Stingy penetration, with quick shuffling tends to keeps the cards evenly mixed and with odds that mostly favor the casino. Counting cards is tracking the ratio of favorable cards to the less favorable cards. A certain number of cards have to play in order to recognize any significant change in the ratio of cards left to play. In the single deck game, the shuffle comes along just when a player may have the advantage. In other words, the player never seems to be able to get it going because the game is always stopping to start over again. This is by design. The casino manipulates the rules to insure themselves against card counters and favorable conditions for the players. Playing a single deck requires the best playing conditions and the best rules. It’s a tough ask these days, if not impossible. The Double Deck Pitch: My personal favorite. The double deck originated to extend the game to keep the players playing longer. Card counters were supposed to be discouraged with the additional pack of cards. It was just a smoke screen, a frail bluff. Any true blue card counter knows it is the ratio of cards played verses those cards yet to be played. It does not matter if it is a single deck or sixty-six decks. The cards can be counted. Never the less, it was another casino paradigm to convince players that counting was just a waste of time against the double deck. Some considerations when playing the double deck game.
Fourteen years ago the double deck was a candy store for card counters. In those days, the croup would deal down to almost the last card. Okay, maybe down to the last ten cards. In those days, a plus count could make your evening in one shuffle. Now, with 60% penetration, the count rarely gets above an exact plus six, (maximum bet) and you may have a long wait for that bright moment. Playing the double deck is exciting when it goes your way, winning the hands that you are supposed to win. This means you get 5% of your hands as blackjacks, 10%-15% are doubles. You pull the doubles for the win and the remaining hands are pat hands or, if you must draw, you pull the card and do not bust. A tendency with a double deck is what I affectionately refer to as "Dog Fight", fighting for every hand. Dog Fight is the reverse of what you want as a player. It is losing the hands you should win and winning the hands you should lose. The game is upside down. When you find yourself playing in a Dog Fight, there is not much hope for a successful conclusion. Once you recognize you are in a Dog Fight, it is better to cut your losses. There is no point is hanging with these conditions hoping for a change with the next shuffle. Playing the two-deck pitch is best when you do not have to draw to stiff hands. You make your doubles, your splits pay off, blackjacks come at the right time and you rarely bust out a hand. This is not to say that you win every hand. It is the difference of having to "work" for every hand verses pulling the cards. The tendency is being in flow with the energy of a game. You will be winning 1 to 4 units after each shuffle. When you catch a plus count, you win the bonus round. It’s the hot seat verses the cold and wet seat of a Dog Fight. The Six-Deck Shoe: The intention of the casino was, again, to discourage card counters with the six-deck shoe. The six-deck shoe originally promoted as a better game because the dealer does not have to shuffle as often. Duh! Seems to me that it takes the same time to shuffle up six decks as it does to shuffle up one deck six times. Anyway, look for the six-deck shoe offering better rules. Some considerations when playing the six-deck shoe game.
Sometimes a full table, with a shoe, will be rocking and rolling. The dealer is not harming any of the players. It’s a party all the way around. Collectively, I believe this is an expression of the energy of the players. Everyone is "up" having fun and it seems to pull the dealer over to the player’s side. Still, I tend to look for quieter games with fewer players. Some casinos kid even themselves that the six-deck shoe is safe from counters and so spreading a bet is more possible here than with the single or double deck games. However, don’t wear out a good thing. Always be prepared to accept the win without being greedy. It is always better to walk away winning than to play too long and catch casino heat. The six-deck game tends to hover around an exact count of zero. That is to say, a running count of minus 7-9 or a plus count of 7-9, after adjusting for the exact count, results in a plus or minus 2, for example. You may find yourself in a seesaw game, win one, lose one, push - a game that is going nowhere. Another tendency is for the count to be extremely minus early in the shoe. This characteristic is unlikely to change, so forget any shot at a plus count. Be prepared for a barrage of stiff hands or wait for the shuffle Depending on the dealer and the players, a shoe can take 10 to 15 minutes, start to finish. It can be several shuffles and more than an hour before you see a shoe break away with a plus count worthy of an increased bet. This assumes that you can hang with the game that long and have not already gone bankrupt. Whatever your preference, one, two or six deck blackjack game, enter the arena with eyes wide open. Know everything about the game before you sit down to play. You play with a limited bankroll and it is your responsibility to be prepared to protect your bankroll from unreasonable risk. No two games are the same, get your money’s worth playing smarter, not harder. *************************************************** Dice Busters ™ …Who ya gonna call? Have you ever wondered about the legendary millionaire gamblers? Where are they? Do they really exist? Are they ever available? Would you like to ask them how they beat the house? Would you like to rub elbows with these ghosts of gambling lore? Can’t find’em in the Yellow Pages? So, who you gonna call? Well, if you want the "real deal" you’re gonna call "The Dice Coach", that’s who! The "Dice Coach", Beau Parker, has put together yet another experiential gaming workshop with Michael Vernon and Playing 4 Keeps™. The meeting of two of the most knowledgeable gaming experts in the world present, Dice Busters™. No single program approaches the power of this method of playing dice. It is not enough just knowing how to play. Now you can learn the WHY along with the how! Learn why this winning structured method of craps will change your approach to gaming forever. Hotter than a firecracker, this July 3rd and 4th in Fabulous Las Vegas. Who ya gonna call? Dice Busters™ for all the details. ********************************** Seminar Schedule for the Year 2004: Click the link for all seminar details. http://www.playing4keeps.com/seminars_2004.htm
*********************************** Save This Weekend Date: October 15, 16 and 17 A Las Vegas weekend you will not want to miss out on.
A major gaming event, the first of its kind, is coming the weekend of October 15th to Las Vegas. This will be a joint venture of Axis Power Craps, Dicesetter.com, DiceCoach.com, and Playing4Keeps.com.
That’s right folks, a coalition between, Heavy, Irishsetter, Dice Coach and Michael Vernon. We will be presenting a gaming symposium and weekend workshops. Click Here!
********************************** Testimonials: Blackjack Students Craps Students.
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*********************************** 24 Gaming Experts Share How to Double Your Money!
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Referrals to my web site and my free newsletter are appreciated. Help spread the word. "You can win them all!"
Thank you for your continued support. Your comments, questions and suggestions are always welcome, send them to: questions@playing4keeps.com
Well, that’s it for this edition of the Playing 4 Keeps™ Newsletter.
See you at the tables Playing 4 Keeps™! Michael Vernon Author and Gaming Instructor ******************************************************** Purpose Statement: Playing 4 Keeps™ empowers the player to become a consistent winner. My commitment is about the empowerment of each student. Learning to apply discipline, confidence, intention, and metaphysical lessons, is empowering. I teach students methods that avoid losing sessions. Most importantly, it is my intention to teach metaphors that link the knowledge of casino games to "the game of life". Michael Vernon
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Michael Vernon, Author and Gaming Instructor Playing 4 Keeps™ Seminars P.O. Box 1251 Ranchos de Taos, NM 87557 Phone 505-751-9381 --- Email professor@playing4keeps.com
Playing 4 Keeps™ Newsletter written and published by Michael Vernon. It is intended to be informational and entertaining. Do not consider the information a guarantee for supplementing or replacing income. Casino games are adult entertainment, games to be enjoyed. It is Michael’s intention to provide information so the reader may play with more enjoyment.
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Copyright 2004 All Rights Reserved Michael Vernon
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