Playing 4 Keeps

Gaming Newsletter for Winners

 

Gaming Workshops Since 1995

 

Playing 4 Keeps

A Gaming News Letter For Winners

July 2008

Volume 10 Issue 7

Copyright ©2008 Michael Vernon

 

"Luck Has Nothing To Do With It When You Are Playing 4 Keeps!"

 

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In This Issue:

Notes on Zero Sum...

Ask My Dog Mousse...

Games People Play

2008 Scheduled Events

Coming Events

Recommended Links

 

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September 27st with the Dice Busters in Las Vegas!

Who ya gonna call?   Dice Busters..

Time to make your plans to join Soft Touch, The Professor and the Dice Coach in fabulous Las Vegas this September.

Click the link or Call Beth ~ Toll Free 866-342-3626

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In the June edition, I wrote an article called "Zero Sum Games: Somebody’s Going to Lose!" Mike in Hawaii followed up with the following article. Mike is a mathematician and my "go to guy" for the math and numbers when it comes to craps. Thanks Mike for permission to publish your article.

 

Notes on Zero Sum

 By Mike In Hawaii

 

More specifically a Zero Sum Game is one in which if you total up all the winnings and loses of all the players, you will find they add up to zero. What one player wins, some other player loses. The money goes back and forth is all.

 

In the case of two players, House and Player, both will see their individual long term winnings and loses close in on Zero when they are all added up. They will win about as much as they lose (over time), and that sum will get closer and closer to zero the more they play.

 

Now when you include a plus or minus Vig, or house advantage, or player's advantage, you are simply saying that this central point, around which individual winnings and loses wanders, has shifted.

 

Now one of the two sides will see their long-term sum approach different numbers. If the Vig is 5%, then one will see their individual long-term sum approach +0.05 and the other will see their individual long term sum approach -0.05. When those two are added together they still inevitably total zero because money is neither created nor destroyed in either case.

 

A non-Zero Sum game is one in which money can be created or destroyed. Appear or disappear magically from the game as the game is played. Money in play is always accounted for.

 

An contradictory example would be illegal skimming. If a crooked employee at a Craps table is pocketing chips, those chips are disappearing from the game. That is a different concept. As people legally buy in and cash out the total money in play goes up and down, but the winnings and loses continue to total zero in a Zero Sum Game.

 

In Craps players sometimes imagine is possible with various schemes and playing strategies to magically cause money to appear in their rails, created out of thin air, or more correctly, fast shuffles with math.

 

But the grizzly truth is money is neither created nor destroyed by mere mortals. You need to be a government to do that.

 

What does happen is a redistribution of the money in play. The good news is that this redistribution surges back and forth on short time scales. So at any given moment an individual player's chunk of the action may be more or less than they are theoretically entitled to. This is something you can do something with. Why?

 

Because at any given moment there will be One House and probably Many Players. You are one among many. With luck, you may find yourself holding more than your chunk of the total Player's share of the chips in play, maybe even some of the House's chips in play. If you quit at that point, you will quit with a profit.

 

The only way to maximize your chances of this happening is to know the mechanics, math, and methods of the game in detail. Then add on a honed situational awareness and pre-planned money management.

 

It is similar to "Grading on a Curve" that has become a plague in our school systems. It takes all the student grades in a class and force fits them to a standard distribution. Then it partitions out grades based on each student's position on that curve. The problem with this is symmetry. Done right you must have one F for every A that is awarded. One D for every B that is awarded and an average grade of C.

 

In the old days we had standard grade tables which equated grades to average percentage performance on tests and assignments by pre-established brackets. This meant if everyone worked hard, all students could earn A's. Everyone could win. In other words, not a Zero Sum Game.

 

In a Zero Sum Game it is impossible for everyone to win. Of course with a bunch of goof offs, everyone could also earn F's and then school administrators would freak and parents would go crazy. Everyone would lose. In a Zero Sum Game it is impossible for everyone to lose.

 

So it was decided it is better to make sure that grades are properly distributed almost independent of the amount of work done or applied. You end up with grade curves in which a “F” on a series of multiple choice tests is just a few percentage points above statistical chance for blind guessing. Similar to what you would get if  you just handed out the answer sheets for students to color in and never bothered to pass out the test itself. “Graded on a Curve” looks better on paper if you cannot attain the all A’s and B’s (hard work) scenario. Somehow Zero Sum feels “more fair”.

 

Well in a Zero Sum Game, for every winner there has to be a loser, maybe this is why it feels “more fair”. Or more correctly, if there are many players, the total amount won must equal the total amount lost. The kicker is that lots of people may lose some and one lucky person (at any give moment) may find himself or herself holding ALL the winnings!

 

The question is "Will that lucky person be well trained, sensible and properly disciplined enough to quit while they are ahead?"

 

To quote Ian and Sylvia (Country and Northwestern Folk Singers), "The Lord made a loser so a winner could win."

 

The song goes on to state a fabulous truth, “Losing is an easy game.”

 

Copyright 2008 Mike In Hawaii

 

 Well, that’s it for this edition of the Playing 4 Keeps™ Newsletter.

See you at the tables,

Michael Vernon

 

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September 27st

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Ask My Dog Mousse?

 

Hey Mousse, you gotta help me out with my poker game. Last night I got knocked out and again on the bubble. I am hoping since you were there, you have observed what I might have done different.  Bubble Boy

 

 Hi Bubble Boy, Okay, you asked so here goes.

 

  1. You played cross legged all night. Un-crossing the legs is not hocus-pocus. It is just one element to add to your game. On an energy level, legs crossed, you have your energy crossed. Legs open, you are open to receive. It is a small thing, but if you have ever been to the Golden Gate Bridge, you will see that a lot of small wires hold up the whole damn bridge. The more you add to your game, the stronger your game becomes. (Three other guys at your table had crossed legs. Not one made it to the final four.)

 

  1. You were low stacks and in 5th. Money pays 4th. Set your goal. On the bubble, low stacks, you are likely to finish in that position anyway. Knowing that makes you dangerous to the others. BUT, you do not have to play desperate.  You held K/10 in early position. With your chips all in, you really weren’t much of a threat. Anyone with an Ace is going to call you. I understand that you felt it was your shot. (Think back to the game after you went out.) The chip leader was hitting hands all night, but his hand went cold there late. (You have to pay attention to subtle shift in the game.) The chip leader lost his patience with the game and went out about five minutes after you did. You would not have been blinded out and you would have been in the money had you waited. You just have to learn to play the waiting game.

 

  1. In a desperate situation, you do not have to play desperate. The worse that can happen is you end up 5th, anyway. But if you hold your mud, just maybe someone else will catch a hand that they feel the need to push with and you end up guaranteed 4th just by sitting still and watching.

 

  1. Once everyone is in the money, the game changes gears. It is still possible for you to end up 3rd of better. You can catch a hand and double up when no one expects it from you and makes the call. Poker is a game of energy and sustaining the energy means winning the game. It is a game of traps and trapping. The main thing is this… once you get that close, you have to remember that the cards can turn on a dime and suddenly you are catching hand after hand.  Trust me on this. You must never give up and always believe in your ability to win to the very end.

 

  1. Emotion is the hardest part of the game no doubt. To put it all out on K/10 and come up against K/7 and lose is tough. But… you have to go back to the hand, and the bet. Do you really want a caller in early position with K/10? Can you really expect to steal the blinds with that all-in?

 

  1. Even though you felt it was your time, because that it was the best hand you had seen in a long while, you did not have to make the move. Wait for the “Alamo hand” to make that move!

 

  1. Duck and cover, let someone else take chances and make the move of desperation.

 

  1. You hold tough to a discipline of waiting. Either you catch a hand and move on, or you end up where you did in 5ht place. See, nothing to risk? You already owned 5th place. You were not out of chips. Sure you were at risk of blinded out. BUT… how would that have been any different from your results in the end.

 

  1. Had you hit the ten this would be worthless baloney… I know. The thing is this.  You thought you were at the “Alamo hand”, but in reality, you still had options.

 

  1.  Play patient, wait until you absolutely have to make the play out of desperation.

 

 

Hope this helps,

Mousse

 

If you have a question for Mousse, you mail email him at his address.

DOG PAW2.jpg

mousse@playing4keeps.com

 

 

Opinions expressed by the contributing authors (and especially Mousse)

are not necessarily shared or endorsed by the publisher.

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Make a donation, Mousse may need a bus ticket.

 

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2008 Schedule: Click Here

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Michael Vernon

Playing 4 Keeps Seminars

P.O. Box 7791

Pueblo West, CO 81007

Email professor@playing4keeps.com

 

Playing 4 Keeps™ Newsletter written and published by Michael Vernon. It is intended to be informational and entertaining. Do not consider the information a guarantee for supplementing or replacing income. Casino games are adult entertainment and should be played for enjoyment. It is Michael’s intention to provide information so the reader may play with more satisfaction.

 

Copyright ©2008 All Rights Reserved Michael Vernon. Reproduction in whole or in part, without the consent of the publisher, Michael Vernon is prohibited.

 

Thanks to David Boufford and Positive News Network without whose help this publication would not have been possible.

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